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Old Jul 02, 2006, 04:44 PM // 16:44   #301
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Quote:
Originally Posted by Zehnchu
Lol, you mean you all this time no one’s thought about a four man tombs group? And Captain Rujiyo’s two new quests are supposed to be challenging? I don’t see the difference, other then landscape so yes I would call it redundantly boring.

I saw the Titanic on the radar…
I was talking to Rac about that when we were doing the Jaya Bluffs one... He said, quite simply, "No."

But I believe ToPK has been 2-manned so... ehh... My glorious dreams have been shattered before they even came into being.
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Old Jul 02, 2006, 05:13 PM // 17:13   #302
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Originally Posted by Skyy High
Listen, if ANet didn't give us this mission, we wouldn't have anything to complain about, because we can't DEMAND content from them.

However, they did attempt to produce this mission, and by all reports they fell flat on their face. Until and unless there is something else to this, it's trash, and this information really doesn't help those who don't visit forums and are wasting hours of their game time trying to do this thing...
Come on... I logged on to day and noticed a green exclamation mark above the head of the Captain. I entered the mission (alone) and got rapped in 1 min. I didn't know what was there. I went back to the monastry and heard a guy had just completed the mission. In 5 mins I knew what the reward was. No need to read the forums for that, unless you have all chats off in-game.

Now what's the problem with this mission? Yes it has crappy rewards, and then? If you don't like it, don't play it, it's not mandatory lol.

Guildmaster Cain, very true post. I monked this mission and that's exactly how we proceeded to beat it. We had a very good tank (I mean: someone who can aggro all the mobs of a group around him so the casters are not attacked, and the mobs of only one group), me as a monk (a condition remover is mandatory for the warriors, and enchantments are useless), a SS disconected after the 4th rift, and a genial Rt set communing. Actually, I'm sure this mission could be completed with 1 warrior, 2 Rt (1 communing/spirits and 1 restauration) and someone else (no monk).

Quote:
Quote:
Originally Posted by Zehnchu
Lol, you mean you all this time no one’s thought about a four man tombs group? And Captain Rujiyo’s two new quests are supposed to be challenging? I don’t see the difference, other then landscape so yes I would call it redundantly boring.

I saw the Titanic on the radar…

I was talking to Rac about that when we were doing the Jaya Bluffs one... He said, quite simply, "No."

But I believe ToPK has been 2-manned so... ehh... My glorious dreams have been shattered before they even came into being.
Actually, yes. I don't know if anyone has ever completed all the tombs with 4 maen, however I cleaned the 4rth level with only 4 B/P and the 3rd level with 4B/P and one monk, after one guy trage quit and 3 others got disconnected.

Last edited by Sir Mad; Jul 02, 2006 at 05:21 PM // 17:21..
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Old Jul 02, 2006, 05:13 PM // 17:13   #303
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For the record, the Bluffs is MUCH HARDER

It's not as open as the lagoon-so you cant just hop around on whatever trail you want to reach the rifts. Also, the Bluffs features some nasty groups near the ending rifts, the little temple area rift has about 6-8 creatures + one of the shadow claw things *cant remember name*
And the rift at the end of the cave has 6 creatures in a VERY tight area, wrath MS pwn ouch!
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Old Jul 02, 2006, 05:20 PM // 17:20   #304
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Yeah that's why I love communing Rt there: spirits like Displacement, Shadowsong or Shelter help a lot.
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Old Jul 02, 2006, 05:26 PM // 17:26   #305
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Heh-was doign just fine wiht me as tank,SS,nuke,monk

Just i "had" to 007 right before the temple rift
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Old Jul 02, 2006, 05:27 PM // 17:27   #306
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Sir Mad, thank you for your kind words. I also tried with a Rt Spiritspammer build, which is nice, since spirits damage ignore armor. Furthermore, you can finally put the non-stop blind on the grasps themselves. ^^
Anyway we died without a serious try. A good group still stands or falls due to the tanks attitude.

@Malchior, though I didnt find time to do bluffs yet seriously, still it doesnt sound much more challenging. As with the group of 5, a group of 6 can still be split nicely. Dont forget to pull them back to safer areas. Or use the tight area to MS them instead.
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Old Jul 02, 2006, 05:29 PM // 17:29   #307
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I still think that with good pulling My sin ownz all these guys, and natu thanks for holding up the anti-whiner front while I have been gone *gives im second in command defender o abet armor and a cookie*.
More on topic, I wanna see this green toooooo Oh and I get the feeling the missions work like this,
start at lagoon:majority of people lose
move to jaya: majority of people win
back to lagoon: people win
stays at lagooneople lose
back to jaya: people lose
TADA! next mission
kinda like ABs just a thought.
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Old Jul 02, 2006, 05:31 PM // 17:31   #308
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Stance whammy, prot, heal/divine, and a nuker ftw.

Greens? Orbs? How about credit towards a title for high level content (eg. these Rujiyo quests, Tombs, UW, FoW, etc) completion?

Either way, I love the new content. Thank you anet! ^^
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Old Jul 02, 2006, 05:45 PM // 17:45   #309
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IMO they were both very easy...just finished Jaya Bluffs, no greens, but two golds dropped. 15/-10 armor gemstone axe and +5^50 energy wand
Jaya acctually went by much faster, but that was probably just because we had Jerrypants spitefuling instead of a b/p
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Old Jul 02, 2006, 05:48 PM // 17:48   #310
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Quote:
Originally Posted by Kijik Oni Hanryuu
I still think that with good pulling My sin ownz all these guys, and natu thanks for holding up the anti-whiner front while I have been gone *gives im second in command defender o abet armor and a cookie*.
Yeah, so this is why I don't invite Assassins to my parties...
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Old Jul 02, 2006, 05:59 PM // 17:59   #311
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*points at himself* :P


Last edited by Ira Blinks; Jul 02, 2006 at 06:13 PM // 18:13..
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Old Jul 02, 2006, 06:00 PM // 18:00   #312
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This Mini-Mission is fun and challanging for the more experienced players. Still the final reward just is not worth it. I know there have been rumors of a new greeny wich would totaly make it worth it but there is no confirmation on it yet.
I ask all players who like to do the quest to go out there and own it. And keep an eye out for that green and if you find it please post picture(skin+stats).
As for all who dont like to do it just don't. You are not in any way forced to play it.
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Old Jul 02, 2006, 06:30 PM // 18:30   #313
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Well, it might be a preview for tomorrow...^^

It seems they are giving away slight changes every day...
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Old Jul 02, 2006, 06:30 PM // 18:30   #314
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lol sgtclarity, I wouldn't want to lend my hand to a closed minded sin hater anyway. Anyone that needs someone to pick off solitary targets I am your man.
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Old Jul 02, 2006, 06:31 PM // 18:31   #315
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tommorow they will be in Panjiang Peninsula, then they will be at the monastery doorsteps, and on the final day they will invade, watch...
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Old Jul 02, 2006, 06:46 PM // 18:46   #316
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Quote:
Originally Posted by Draco Hunt
This Mini-Mission is fun and challanging for the more experienced players.
Personally the only issue i have with the mission is: Not everyone is experienced nor a high level character. It seems like the Devs forgot that not everyone is lvl20. I tried the mission got smote and gave it one more chance only to get the same result. I finally decided to give up on it due to the fact my char can't survive. the mission itself doesn't seem too bad from what i have heard and read, it just seems to be geared for people who have been playing longer. It's almost like a Big F.U. noobs from the Devs.

I accept the fact i can't beat the mission, but i can't accept the fact that they seem to have purposely made the choice to exclude alot of people from all of the events in the festival. it's akin to being back in grade school and time comes for an activity that not everyone can do, so they send the special kids out to make macaroni art while everyone else is learning to write in script. i don't like being a "special" kid or having it pointed out to me that i am one
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Old Jul 02, 2006, 07:07 PM // 19:07   #317
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Quote:
Originally Posted by b.jacksoni
Personally the only issue i have with the mission is: Not everyone is experienced nor a high level character. It seems like the Devs forgot that not everyone is lvl20.
So what? If you're new to Guild Wars you gain experience and levels like everyone else. There would be no point to higher-end content if it was accessible by everyone immediately after creating a character.
Quote:
it just seems to be geared for people who have been playing longer. It's almost like a Big F.U. noobs from the Devs.
Have you ever played a video game that didn't become easier with experience, or require experience to complete harder areas? It's like you're complaining about how video games work, which is pretty silly imo.

Quote:
but i can't accept the fact that they seem to have purposely made the choice to exclude alot of people from all of the events in the festival. it's akin to being back in grade school and time comes for an activity that not everyone can do, so they send the special kids out to make macaroni art while everyone else is learning to write in script. i don't like being a "special" kid or having it pointed out to me that i am one
What the hell are you talking about? This quest is only ONE part of the festival, and none of the other quests or events require much at all. A level 1 can take part in the all of the events, play in the Dragon Arena and level up high enough to complete the easy orb quests in only an hour or two. The entire festival, save for this one quest, seems to have been specifically designed to allow the widest range of players possible participate. (And yet people still complain. )

What this quest is, is something that gives higher level characters something that's actually challenging. Because honestly, killing level 5 enemies on those orb quests seemed like more of a chore than something fun to do. I don't really see how you can say that "a lot of players are excluded from all of the events" when this is the only one that's even remotely difficult.
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Old Jul 02, 2006, 07:11 PM // 19:11   #318
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well said ephekt, I still need to find a way to log on and do the orb quests, with my lvl 20 sin, then i will try the missions.
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Old Jul 02, 2006, 07:11 PM // 19:11   #319
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Quote:
Originally Posted by Kijik Oni Hanryuu
tommorow they will be in Panjiang Peninsula, then they will be at the monastery doorsteps, and on the final day they will invade, watch...
I dream of something like this since the beginning: a city invasion, where everybody is fighting for their life! I know doing this would be a pain for the programers, and cause many issues, but still.. let me dream of it

I just hope if it happens they won't invade the game area or we'll have 3 more topics where the hoard of AFKers will whine about how they can't get their title because of the grasps who killed them lol

EDIT - On a side - note, Cain there is one more reason to have a spirit spammer in his team: he's likely to be the last one alive to rez his team mates. Everybody has to stay far away from the mobs tanked by the warrior, but only a spirit spammer can do that. The radius of the support spirits is huge, and the damage spirits strike really far (1.5 x aggro circle I think). Therefore mobs shouldn't hit him, and when things go bad he should be able to run easilly and come back to rez. Flech of my flesh was defintely the skill of my victorious run there. Other casters gotta get close to the mobs to do their job (aggro circle distance). As monk, I used to go forth and back to heal the warrior: that was generally OK but I was in frontline when one mob escaped.

Last edited by Sir Mad; Jul 02, 2006 at 07:27 PM // 19:27..
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Old Jul 02, 2006, 07:14 PM // 19:14   #320
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LOL!! Now I want the buggers to invade even more lol. I would also love to see when I am there and the grasps invade and I just start picking em off one by one, while everyone gapes in amazement and is like "ZOMG HAXXORZ a SIN is GOOD?! LIES!!!!"
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